TBAR {
RsID 999
Strg "Modes de rendu"
Strg "Bote limite"
Strg "Fil de fer"
Strg "Filaire clair"
Strg "Simplifi"
Strg "Gouraud"
Strg "Texture"
Strg "Croquis"
}
TBAR {
RsID 1000
Strg "Modes de rendu"
Strg "Bote limite"
Strg "Fil de fer"
Strg "Filaire clair"
Strg "Simplifi"
Strg "Gouraud"
Strg "Texture"
Strg ""
}
TBAR {
RsID 1001
Strg "Aspect du plan sol"
Strg "Sans"
Strg "Fils de fer"
Strg "Opaque"
Strg "Plein"
}
TBAR {
RsID 1002
Strg "Aspect du plan sol"
Strg "Fils de fer"
Strg "Plein"
Strg "Transparent"
}
TBAR {
RsID 1003
Strg "Modes de rendu"
Strg "Bote limite"
Strg "Fil de fer"
Strg "Gouraud"
Strg "Aucune dgradation"
}
TBAR {
RsID 1004
Strg "Modes de rendu"
Strg "Aucun rendu"
Strg "Bote limite"
Strg "Fil de fer"
Strg "Gouraud"
Strg "Aucune dgradation"
}
Node {
RsID 131
Strg "Texture d'clairage"
Strg "Lumires de la scne"
Strg "Eclairage"
}
Node {
RsID 132
Strg "Texture d'clairage"
Strg "Lumires de la scne"
Strg "Les deux"
Strg "Eclairage"
}
Node {
RsID 300
Strg "Vue active"
Strg "Toutes les vues de la fentre"
Strg "64"
Strg "128"
Strg "256"
Strg "512"
Strg "Taille des textures:"
Strg "Modes de rendu"
Strg "Transparence"
Strg "Rflexion"
Strg "Anti-aliass"
Strg "Contours des polygones"
Strg "Elments masqus"
Strg "Afficher le fond"
Strg "Affichage"
Strg "Aucune"
Strg "Par face"
Strg "Par vertex"
Strg "Affichage des normales"
Strg "Appliquer "
Strg "Intensit"
Strg "Couleur fixe"
Strg "Couleur de l'objet"
Strg "Tous les murs"
Strg "Mur actif seulement"
Strg "Botes seulement"
Strg "Silhouettes"
Strg "0.00"
Strg "FPS"
Strg "FPS"
Strg "0.00"
Strg "Niveau de dtail"
Strg "Vues inactives:"
Strg "Vue active:"
Strg "Mode dgrad"
Strg "Texture d'clairage :"
}
Node {
RsID 301
Strg "Rendering Mode:"
Strg "Show Backdrop"
Strg "Wireframes:"
Strg "Antialias"
Strg "Solid"
Strg "Draw Hidden"
Strg "Outline Polys"
Strg "Silhouettes:"
Strg "Display:"
Strg "All Walls"
Strg "Active Wall Only"
Strg "Boxes Only"
Strg "Color:"
Strg "Fixed"
Strg "Object Color"
Strg "Intensity:"
Strg ""
Strg "0.00"
Strg "FPS"
Strg "Active Pane:"
Strg "0.00"
Strg "FPS"
Strg "Inactive Pane:"
Strg ""
Strg "Level Of Detail:"
Strg "Apply To:"
Strg "Active View"
Strg "All Panes In Window"
Strg "Show normals"
Strg "None"
Strg "Per facet"
Strg "Per vertex"
Strg "Transparency"
Strg "Actual"
Strg "Preset World Space"
Strg "Preset Eye Space"
Strg "Lighting Mode:"
Strg "Reflection"
Strg "New Lighting"
}
COMP {
RsID 131
Strg "Logiciel (Eovia)"
Strg "Requis"
}
COMP {
RsID 132
Strg "OpenGL"
Strg "Required"
}
PMap {
RsID 131
Strg "Render Mode"
Strg "Lighting Mode"
Strg "Texture d'clairage"
Strg "Antialias Wires"
Strg "Draw Hidden Wires"
Strg "Outline Solid Polygons"
Strg "Show Backdrop"
Strg "Enable Ground Plane Display"
Strg "Silhouette Mode"
Strg "Silhouette Color"
Strg "Silhouette Intensity"
Strg "Inactive Render Mode"
Strg "Active Render Mode"
Strg "Inactive Render Mode FPS"
Strg "Active Render Mode FPS"
Strg "Polygon Detail"
Strg "Show normals"
Strg "Transparency"
Strg "Reflection"
Strg "Is Active View"
Strg ""
Strg "Transfer Settings"
}
PMap {
RsID 132
Strg "Render Mode"
Strg "Lighting Mode"
Strg "Texture d'clairage"
Strg "Antialias Wires"
Strg "Draw Hidden Wires"
Strg "Outline Solid Polygons"
Strg "Show Backdrop"
Strg "Enable Ground Plane Display"
Strg "Silhouette Mode"
Strg "Silhouette Color"
Strg "Silhouette Intensity"
Strg "Inactive Render Mode"
Strg "Active Render Mode"
Strg "Inactive Render Mode FPS"
Strg "Active Render Mode FPS"
Strg "Polygon Detail"
Strg "Show normals"
Strg "Transparency"
Strg "Reflection"
Strg "Is Active View"
Strg ""
Strg "Transfer Settings"
}
